North Texas RPG Con 2017 Adventure Modules and Bundle

North Texas RPG Con 2017 Adventure Modules and Bundle
2017 NTX Modules and Bundle

This year we are presenting three adventure modules. All three are running at the 2017 North Texas RPG Con.

TM8 The Great Race: Across the Waste (AD&D Open Tournament) Game System: First Edition AD&D

World Setting: Misty Isles

Short Description: This is a single round event – only register for one session. There are prizes for each team, based on finish. For centuries uncounted the great pharaohs have hosted the annual race – simply called The Great Race. Thousands of entrants from near and far descended upon the desert kingdom annually for a chance at golden riches and a permanent place on the Stone of Champions. The course covered hundreds of miles through farmlands, forests, deserts and mountain passes and marshes. As varied the terrain so were the routes taken by the horde of racers. If the race brought a thousand contestants it brought tenfold that number in spectators. The Great Race was unequalled throughout civilization. Then it ended. The Pharaoh Ahknallin (the sixth) and his younger brother, Totenkinen (the third) entered the race, which was not customary, and to the contrary unusual. Stranger still they entered separately and not as team which was a standard for royal entrants. The brothers were best of friends and rumor spread that the winner would seek the hand of princess of a neighboring realm. Ahknallin crossed the finish line (in 543rd place) but Totenkinen never arrived. The loss of the young prince was tragic, but death came to many racers and on some occasions less than 50% of the entrants survived at all. The loss of royalty was rare, but not unheard of and a search ensued. The prince was never found. Ahknallin had indeed won the hand of the princess, but lost his brother. Many said his grieving was eternal and the next year the Great Race was no more. That was more than 100 year ago. Now, the Horn of Rah has been recovered and the Great Race on!

R1 The Great Race: Lost Valley of the Pharoahs

Game System: AD&D (1e)

World Setting: Misty Isles

Short Description: For centuries uncounted the great pharaohs have hosted the annual race – simply called The Great Race. Thousands of entrants from near and far descended upon the desert kingdom annually for a chance at golden riches and a permanent place on the Stone of Champions. The course covered hundreds of miles through farmlands, forests, deserts and mountain passes and marshes. As varied the terrain so were the routes taken by the horde of racers. If the race brought a thousand contestants it brought tenfold that number in spectators. The Great Race was unequalled throughout civilization. Then it ended. The Pharaoh Ahknallin (the sixth) and his younger brother, Totenkinen (the third) entered the race, which was not customary, and to the contrary unusual. Stranger still they entered separately and not as team which was a standard for royal entrants. The brothers were best of friends and rumor spread that the winner would seek the hand of princess of a neighboring realm. Ahknallin crossed the finish line (in 543rd place) but Totenkinen never arrived. The loss of the young prince was tragic, but death came to many racers and on some occasions less than 50% of the entrants survived at all. The loss of royalty was rare, but not unheard of and a search ensued. The prince was never found. Ahknallin had indeed won the hand of the princess, but lost his brother. Many said his grieving was eternal and the next year the Great Race was no more. That was more than 100 year ago. Now, the new pharaoh wants to renew the race, but without the Horn of Rah, there can be no Great Race.



V12 The Dwarven Glory: Thunder in the Deep

Game System: AD&D (1e)

World Setting: Misty Isles

Mortoc the orc king – better known as the Plunderer – was victorious. He surprised the dwarves in their mine and his army of orcs, goblins, and ogres slew all in their path. Bolstered by the vilest of mercenaries, the Plunderer lived up to his name and in a gory frenzy, looted the complex with a reckless abandon. Against his warning, mercenaries desecrated the dwarven temple and Mortoc feared retribution. Furthermore, a regiment of his finest Slag Orcs discovered a massive chamber – sealed by the dwarves – that was shrouded in an unnatural darkness. Only the screams of orc invaders escaped the chamber and a palpable sense of evil filled the lowest levels of the mine. Mortoc gathered his minions and fled. But not all followed. Most of the mercenaries refused to leave as they knew many of the dwarven treasure vaults had yet to be pillaged. An entire battalion of Mire Orcs also refused to leave – their hatred of the dwarves was beyond obsessive and they would find and slay those dwarves that hid within the secret places of the mine. The first level of the mine-city has been cleared but a thundering noise now emanates from the lower levels. Thunder in the Deep is the second of a five module series that expands the The Dwarven Glory adventure kit; originally produced by Wee Warriors. Each module focuses on one of the five “levels” of the mine, becoming successively more difficult. No previous experience with this module is required to play this event. Thunder in the Deep is an adventure for eight characters of second to third level using the First Edition game rules.