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Pacesetter Games & Simulations

TM12 Kill the Monsters, Steal their Treasure

TM12 Kill the Monsters, Steal their Treasure

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Format

This tournament dungeon is designed for a party of fourth level characters. All the rooms are keyed - filled with monsters and/or a short description. There is no specific storyline behind this dungeon crawl other than it is the first level of a massive underground complex. Who built it and why has been lost through the passage of time. It is now inhabited by various monsters that vie for control of small sections of the dungeon. There are some shaky alliances and ongoing feuds. Deeper into the dungeon the are allegiances, evil temples, forgotten crypts, and nefarious villains. Some of the monsters on this level are hired as mercenaries by far more dangerous creatures below to perform minor tasks or conduct raids on the surface. However, the creatures of this level have no information on what lies below, but they have a 20% chance of knowing about a specific area on the first level.

Monsters that are defeated will either retreat out of the dungeon or down to the next level. If the PCs make successive raids, rooms may be restocked or remain empty.

A large portion of this dungeon is operated by an evil priest in the service of Daemogor. He has numerous minions. The priest is attempting to impress other leaders that reside further down in the dungeon.

 

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